Métodos, técnicas e ferramentas para a geração de ideias sob a perspectiva da experiência corporal

uma revisão integrativa da literatura

Autores

DOI:

https://doi.org/10.22484/2318-5694.2022v10id4994

Palavras-chave:

corporeidade , geração de ideias , inovação

Resumo

Este estudo identificou e reuniu métodos, técnicas, ferramentas e outros recursos que consideram o corpo como mídia essencial para a geração de ideias. Abordou-se a experiência corporal sob uma perspectiva sociológica, de modo a admitir o corpo como um meio que informa uma ideia. Buscou-se, desse modo, investigar o papel do corpo na produção de sentidos e percepções dos agentes humanos na fase de ideação. O contexto da inovação foi adotado como pano de fundo que, por sua vez, assume a ideação como uma das fases mais importantes nos primeiros estágios do processo. O estudo percorre etapas bem definidas de uma revisão sistemática integrativa da literatura. A revisão resultou na identificação e discussão de três categorias: métodos, técnicas, ferramentas; recursos complementares; perspectivas teóricas e práticas interdisciplinares.

Downloads

Não há dados estatísticos.

Referências

BAREGHEH, A.; ROWLEY, J.; SAMBROOK, S. Towards a multidisciplinary definition of innovation. Management Decision, United Kingdom, v. 47, n. 8, p. 1323-1339, 2009.

BHÖMER, M. T.; CANOVA, R.; LAAT, E. Body inspired design for knitted body-protection wearables. In: CONFERENCE COMPANION PUBLICATION ON DESIGNING INTERACTIVE SYSTEMS, 2018, Hong Kong. Anais [...]. New York: Association for Computing Machinery, 2018. p. 135-139.

BJÖRK, J.; BOCCARDELLI, P.; MAGNUSSON, M. G. Ideation capabilities for continuous innovation. Creativity and Innovation Management, New York, v. 19, n. 4, p. 385-196, 2010.

BOTELHO, L. L.; CUNHA, C. C. A.; MACEDO, M. O método da revisão integrativa nos estudos organizacionais. Gestão e Sociedade, Belo Horizonte, MG, v. 5, n. 11, p. 121-136, 2011.

BUCHENAU, M.; SURI, J. F. Experience prototyping. In: CONFERENCE ON DESIGNING INTERACTIVE SYSTEMS: process, practices, methods, and techniques. 2000, New York. Anais [...]. New York: Association for Computing Machinery, 2000. p. 424-433.

BURNS, C. et al. Actor, hairdos & videotape – informance design. In: CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 1994, Boston, USA. Anais [...]. New York: Association for Computing Machinery, 1994. p. 119-120.

COZZA, M.; TONOLLI, L.; D’ANDREA, V. Subversive participatory design: relfections on a case study. In: PARTICIPATORY DESIGN CONFERENCE, 2016, Aarhus, Dinamarca. Anais [...]. New York: Association for Computing Machinery, 2016. p. 53-56.

DIEHL, M.; STROEBE, W. Productivity loss in idea-generating groups: tracking down the blocking effect. Journal of Pentonality and Social Psychology, Washington D. C., v. 61, n. 3, p. 392-403, 1991.

DUCROS, A.; KLOKMOSE, C. N.; TABARD, A. Situated sketching and enactment for pervasive displays. In: INTERNATIONAL CONFERENCE ON INTERACTIVE SURFACES AND SPACES, 2019, Coreia do Sul. Anais [...]. New York: Association for Computing Machinery, 2019. p. 217-228.

EKMAN, I.; RINOTT, M. Using vocal sketching for designing sonic interactions. In: CONFERENCE ON DESIGNING INTERACTIVE SYSTEMS, 2010, Aarhus, Dinamarca. Anais [...]. New York: Association for Computing Machinery, 2010. p. 123-131.

FLYNN, M. et al. Idea management for organisational innovation. International Journal of Innovation Management, Londes, v. 7, n. 4, p. 417-442, 2003.

GERBER, E. Using improvisation to enhance the effectiveness of brainstorming. In: CHI CONFERENCE ON HUMAN FACTOR IN COMPUTING SYSTEMS, 2009, Boston, EUA. Anais [...]. New York: Association for Computing Machinery, 2009. p. 97-104.

GIACCARDI, E. et al. Embodied narratives: a performative co-design technique. In: DESIGNING INTERACTIVE SYSTEMS CONFERENCE, 2012, New Castle, Inglaterra. Anais [...]. New York: Association for Computing Machinery, 2012. p. 1-10.

GONGORA, L. Exploring the body and mind connection via improvisation in the design process. In: CONFERENCE ON CREATIVITY AND INNOVATION IN DESIGN, 2011, Eindhoven, Holanda. Anais [...]. New York: Association for Computing Machinery, 2011. p. 427-428.

HEMMERT, F. et al. Co-designing with children: a comparison of embodied and disembodied sketching techniques in the design of child age communication devices. In: INTERNATIONAL CONFERECE ON INTERACTION DESIGN AND CHILDREN, 2010, Barcelona, Espanha. Anais [...]. New York: Association for Computing Machinery, 2010. p. 202-205.

HOWARD, T. J.; DEKONINCK, E. A., CULLEY, S. J. The use of creative stimuli at early stages of industrial product innovation. Research in Enginnering Design, Londres, v. 21, n. 4, p. 263-274, 2010.

HUMMELS, C. Embodied encounters studio: a tangible platform for sensemaking. In: CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2016, San Jose, California, EUA. Anais [...]. New York: Association for Computing Machinery, 2016. p. 3691-3694.

KING, Bob; SCHLICKSUPP, Helmut. Criatividade: uma vantagem competitiva. Rio de Janeiro: Qualitymark, 1999.

KLOPPER, R.; LUBBE, S.; RUGBEER, H. The matrix method of literature review. Alternation, Cape Town, v. 14, n.1, p. 262-276, 2007.

KOEN, P. A.; BERTELS, H. M. J.; KLEINSCHMIDT, E. J. Managing the Front End of Innovation-Part II: Results from a Three-Year Study: Effective Front-End activities were found to be significantly different for incremental and radical projects. Research-Technology Management, Washington D. C., v. 57, n.3, p. 25-35, 2014.

KOEN, P. A.; KOHLI, P. Idea generation: who has the most profitable ideas. Engineering Management Journal, Huntsville, Alabama, v. 10, n. 4, p. 35-40, 1998.

LE BRETON, D. A sociologia do corpo. Petrópolis: Vozes, 2007.

MARTIN, B. Universal methods of design. Beverly, Massachusetts: Rockport, 2012.

MAUSS, M. Sociologia e antropologia. São Paulo: Ed. Ubu, 2017.

MEDLER, B.; MAGERKO, B. The implications of improvisational acting and role-playing on design methodologies. In: CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2010, Atlanta, Georgia, EUA. Anais [...]. New York: Association for Computing Machinery 2010. p. 483-492.

MOUGENOT, C. et al. Tensions in creativity workshops. In: EUROPEAN CONFERENCE ON COGNITIVE ERGONOMICS, 2017, Suécia. Anais [...]. New York: Association for Computing Machinery, 2017. p. 93-100.

OPPEGAARD, B.; STILL, B. Bodystorming wit¬h Hawkins’s block: toward a new methodology for mobile media design. Mobile Media & Communication, Newbury Park, California, v. 1, n. 3, p. 356-372, 2013.

OULASVIRTA, A.; KURVINEN, E. KANKAINEN, T. Understanding contexts by being there: case studies in bodystorming. Personal and Ubiquitous Computing, Berlin, v. 7, n. 2, p. 125-134, 2003.

O’SHAUGHNESSY, H.; WARD, N. The use of physical theatre improvisation in game design. In: Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, 2014, Helsinki, Finlândia. Anais [...]. New York: Association for Computing Machinery, 2014. p. 588-597.

PAZMINO, A. Como se cria: 40 métodos para design de produtos. São Paulo: Ed. Blucher, 2015.

ROBERTS, E. B.; FUSFELD, A. R. Staffing the innovative technology-based organization. Sloan Management Review, Cambridge, Massachusetts, v. 22, n. 3, p. 19-34, 1981.

SCHLEICHER, D.; JONES, P.; KACHUR. Bodystorming as embodied designing. Interactions, New York, v. 17, n. 6, p. 47-51, 2010.

SEGURA, E. M. et al. Embodied sketching. In: CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2016, San Jose, California, EUA. Anais [...]. New York: Association for Computing Machinery, 2016. p. 6014-6027.

SEGURA, E. M. et al. Using training technology probes in bodystorming for physical training. In: INTERNATIONAL CONFERENCE ON MOVEMENT AND COMPUTING, 2019, Tempe, Arizona, EUA. Anais [...]. New York: Association for Computing Machinery, 2019. p. 1-8.

SEGURA, E. M.; VIDAL, A. T.; ROSTAMI, A. Bodystorming for movement-based interaction design. Human Technology, Szczecin, Poland, v. 12, n. 2, p. 193-251, 2016.

SOUSA, R. P. L. Mídia do conhecimento: ideias sobre mediação e autonomia. Florianópolis: SIGMO/UFSC, 2019.

SUTTON, R. I.; HARGADON, A. Brainstorming groups in context: effectiveness in a product design firm. Administrative Science Quarterly, Newbury Park, California, v. 41, n. 4, p. 685-718, 1996.

TEZA, P. et al. Ideas for innovation: a systematic mapping of the literature. Revista Gest. Prod., São Carlos, SP, v. 23, n. 1, p. 60-83, 2016.

THOLANDER, J. Using body cards in a design process for going from bodily experiences to design. In: INTERNATIONAL BCS HUMAN COMPUTER INTERACTION CONFERENCE ON HCI, 28., 2014, Inglaterra. Anais [...]. Inglaterra: BCS, 2014, p. 141-150.

TSAKNAKI, V. et al. Teaching soma design. In: DESIGNING INTERACTIVE SYSTEMS CONFERECE, 2019, San Diego, California, EUA. Anais [...]. New York: Association for Computing Machinery, 2019. p. 1237-1249.

VALACICH, J. S.; DENNIS, A. R.; CONNOLLY, T. Idea generation in computer-based groups: a new ending to an old story. Organizational Behaviour and Human Decision Processes, Amsterdam, v. 57, n. 3, p. 448-467, 1994.

WILDE, D.; VALLGARDA, A.; TOMICO, O. Embodied design ideation methods: analysing the power of estrangement. In: CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2017, Colorado (EUA). Anais [...]. New York: Association for Computing Machinery, 2017. p. 5158-5170.

Downloads

Publicado

22-09-2022

Como Citar

CAMBRUZZI DA SILVA, Christian; APARECIDA DANDOLINI, Gertrudes; FADEL, Luciane Maria. Métodos, técnicas e ferramentas para a geração de ideias sob a perspectiva da experiência corporal : uma revisão integrativa da literatura. Tríade: Comunicação, Cultura e Mídia, Sorocaba, SP, v. 10, n. 23, p. e022007, 2022. DOI: 10.22484/2318-5694.2022v10id4994. Disponível em: https://periodicos.uniso.br/triade/article/view/4994. Acesso em: 22 jul. 2024.

Edição

Seção

ARTIGOS - OUTRAS PERSPECTIVAS