The transformative potential of immersive experiences within role-playing communities

Autores

DOI:

https://doi.org/10.22484/2177-5788.2022v48id5028

Palavras-chave:

jogos de RPG, realidade consensual, consciência coletiva, segurança, integração

Resumo

RPGs analógicos fornecem um caminho para os jogadores explorarem uma diversidade de experiências e autoconceitos, desempenhando novos papéis numa realidade ficcional co-criada. Este artigo fornece referencial teórico para esse processo, discutindo a natureza da realidade consensual como uma força que pode suprimir formas de expressão identitária que os indivíduos consideram autênticas. Discutimos como os larps e os jogos de mesa podem fornecer continentes transformacionais, onde os indivíduos podem explorar novas maneiras de ser, relacionar-se e representar crenças por meio da experiência de maior agência. Como exemplo, discutimos nosso larp, Euphoria, que foi projetado como um ambiente de role-playing game refletindo espaços de performance queer dentro dos quais os participantes podem expressar identidades sexuais e de gênero que parecem mais autênticas.

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Biografia do Autor

Sarah Lynne Bowman, Uppsala University

acadêmica, designer de jogos e organizadora de eventos. Atualmente é professora sênior do Departamento de Design de Jogos da Universidade de Uppsala. Ela recebeu seus diplomas de bacharelado e mestrado da Universidade do Texas em Austin em Radio-TV-Film, bem como seu Ph.D. da Universidade do Texas em Dallas em Artes e Humanidades. Além de Game Design, Bowman ensinou Humanidades, Inglês e Comunicação. Ela também foi Coordenadora do Programa de Estudos de Paz e Conflito no Departamento de Estudos Interdisciplinares do Austin Community College de 2020 a 2022. Em Uppsala, Bowman é membro fundadora do grupo de pesquisa Transformative Play Initiative, que investiga o design e a prática de jogos de RPG como veículos de mudança pessoal e social. Ela publica regularmente na mídia acadêmica e popular sobre o poder transformador do role-playing. A McFarland Press publicou sua dissertação em 2010 como The Functions of Role-playing Games: How participantes Create Community, Solve Problems, and Explore Identity. Ela atua como editora do periódico revisado por pares International Journal of Role-Playing (2015-), do Wyrd Con Companion Book (2012-2015) e da revista de divulgação científica Nordiclarp.org. Mais informações em www.sarahlynnebowman.com

Josephine Baird, Uppsala University

professora do Departamento de Design de Jogos da Universidade de Uppsala e doutoranda em Educação na Universidade de Viena. Ela é bacharel em Psicologia e Filosofia e Mestre em Estudos de Gênero, ambos da London School of Economics. Ela é designer de jogos e consultora de design de jogos, além de escritora e artista visual. Seu trabalho muitas vezes relaciona a intersecção entre jogos, identidade, gênero e sexualidades. Suas pesquisas e publicações recentes apresentam a base teórica e metodológica para sua tese de que os jogos de RPG podem fornecer uma oportunidade potente para as pessoas explorarem sua subjetividade de gênero em ambientes mais seguros. Sua pesquisa atual terminará com o design de um jogo de live action role-playing game que coloca esse trabalho teórico em prática. Ela também é atriz, palestrante e co-apresentadora do podcast It Is Complicated. Mais informações em josephinebaird.com 

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Publicado

2022-11-21

Como Citar

BOWMAN, S. L. .; BAIRD, J. . The transformative potential of immersive experiences within role-playing communities. Revista de Estudos Universitários - REU, Sorocaba, SP, v. 48, p. e022013, 2022. DOI: 10.22484/2177-5788.2022v48id5028. Disponível em: https://periodicos.uniso.br/reu/article/view/5028. Acesso em: 8 dez. 2022.

Edição

Seção

Dossiê - Ludicidade